Concept: Oronia Zero
The concept for Oronia Zero is generally complete, It is a 2d action adventure game, with a central hub, 12 (or so) levels, and a small, cupable number of bosses.
I have to get an idea of how often I'll be able to work on the game itself, considering that I am a working man with a rather taxing job and a lot of hobbies, I would likely need to allot time during weekends or at least spend 1 to 2 hours a day working on Oronia. Every little bit counts amirite?
Oronia Zero takes place in a psuedo ethereal fantasy world that spans multiple eras, only, in this entry, it's left in stasis. A world beyond time and dimension, as it were.
"A world that has already ended ; A world on the cusp of it's beginning."
"If only you would remember the name..."
Now Zero in particular is itself in an interesting position - It can either be the first part in the series, or the last, both metaphorically and literally.
Zero by design was conceptualized after I had thought up a sort of series called 'Oronia'. As I went along, making story arcs for this series, I realized.
Wish me luck. I'll try not to disappoint myself.
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